Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Class Index
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B
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C
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D
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E
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F
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G
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H
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I
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L
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M
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N
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O
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P
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R
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S
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T
A
Action
(
Fiea::Engine::Actions
)
ActionAddDatum
(
Fiea::Engine::Actions
)
ActionCondition
(
Fiea::Engine::Actions
)
ActionConditionalIncrement
(
Fiea::Engine::Actions
)
ActionDecrement
(
Fiea::Engine::Actions
)
ActionDelayed
(
Fiea::Engine::Actions
)
ActionHandler
(
Fiea::Engine::Content
)
ActionIncrement
(
Fiea::Engine::Actions
)
ActionList
(
Fiea::Engine::Actions
)
ActionListHandler
(
Fiea::Engine::Content
)
ActionListWhileLoop
(
Fiea::Engine::Actions
)
ActionLoopIncrement
(
Fiea::Engine::Actions
)
ActionOutput
(
Fiea::Engine::Actions
)
ActionPreamble
(
Fiea::Engine::Actions
)
ActionTimed
(
Fiea::Engine::Actions
)
ActionWhileParamHandler
(
Fiea::Engine::Content
)
Allocator
(
Fiea::Engine::Memory
)
AnimationFrame
(
Fiea::Engine::Tests
)
AttributeBox
(
Fiea::Engine::Tests::Support
)
AttributeBox
(
Microsoft::VisualStudio::CppUnitTestFramework
)
AttributeBoxPlus
(
Fiea::Engine::Tests::Support
)
AttributeBoxPlus
(
Microsoft::VisualStudio::CppUnitTestFramework
)
Attributed
(
Fiea::Engine::Content
)
B
Bone
(
Fiea::Engine::Tests
)
C
ClockService
(
Fiea::Engine::Clock
)
ContentService
(
Fiea::Engine::Content
)
D
Datum
(
Fiea::Engine::Content
)
E
Empty
(
Fiea::Engine::Tests::Support
)
EmptyChild
(
Fiea::Engine::Tests::Support
)
F
FactoryService
(
Fiea::Engine::Content
)
FieaAbortException
FloatHandler
(
Fiea::Engine::Content
)
Foo
(
Fiea::Engine::Tests::Support
)
Foo
(
Microsoft::VisualStudio::CppUnitTestFramework
)
FooManager
(
Fiea::Engine::Tests::Support
)
G
GameClock
(
Fiea::Engine
)
GameObject
(
Fiea::Engine
)
GameObjectHandler
(
Fiea::Engine::Content
)
GameTime
(
Fiea::Engine
)
H
HasFind
(
Fiea::Engine::Tests
)
HasFind< C, typename std::enable_if< std::is_same< decltype(std::declval< C >().find(std::declval< typename C::value_type >())), void >::value >::type >
(
Fiea::Engine::Tests
)
HasPushBack
(
Fiea::Engine::Tests
)
HasPushBack< C, typename std::enable_if< std::is_same< decltype(std::declval< C >().push_back(std::declval< typename C::value_type >())), void >::value >::type >
(
Fiea::Engine::Tests
)
HasPushFront
(
Fiea::Engine::Tests
)
HasPushFront< C, typename std::enable_if< std::is_same< decltype(std::declval< C >().push_front(std::declval< typename C::value_type >())), void >::value >::type >
(
Fiea::Engine::Tests
)
HasReserve
(
Fiea::Engine::Tests
)
HasReserve< C, typename std::enable_if< std::is_same< decltype(std::declval< C >().reserve(std::declval< typename C::size_type >())), void >::value >::type >
(
Fiea::Engine::Tests
)
Heap
(
Fiea::Engine::Memory
)
I
IAbstractFactory
(
Fiea::Engine::Content
)
IAllocatorProvider
(
Fiea::Engine::Memory
)
IDefaultAllocator
(
Fiea::Engine::Memory
)
IFactoryBase
(
Fiea::Engine::Content
)
IFactoryService
(
Fiea::Engine::Content
)
IFooMaker
(
Fiea::Engine::Tests::Support
)
IFooTaker
(
Fiea::Engine::Tests::Support
)
IJsonConfig
(
Fiea::Engine::Content
)
IJsonParser
(
Fiea::Engine::Content
)
IMemoryService
(
Fiea::Engine::Memory
)
IntHandler
(
Fiea::Engine::Content
)
INumAdder
(
Fiea::Engine::Tests::Support
)
IParseHandler
(
Fiea::Engine::Content
)
List::Iterator
(
Fiea::Engine
)
ITimeProvider
(
Fiea::Engine::Clock
)
ITimeUpdater
(
Fiea::Engine::Clock
)
ITypeProvider
(
Fiea::Engine::Content
)
ITypeRegistrar
(
Fiea::Engine::Content
)
L
List
(
Fiea::Engine
)
M
MemoryService
(
Fiea::Engine::Memory
)
MemoryServiceSingleton
(
Fiea::Engine::Memory
)
N
NumberAdder
(
Fiea::Engine::Tests::Support
)
O
Obj
(
Fiea::Engine::Tests
)
P
Parser
(
Fiea::Engine::Content
)
ParseWriter
(
Fiea::Engine::Content
)
PrimitiveTypeHandler
(
Fiea::Engine::Content
)
R
RTTI
(
Fiea::Engine
)
S
Scope
(
Fiea::Engine::Content
)
ScopeFactoryHandler
(
Fiea::Engine::Content
)
ScopeHandler
(
Fiea::Engine::Content
)
ScopeWriter
(
Fiea::Engine::Content
)
ServiceManager
(
Fiea::Engine
)
ServiceProvider
(
Fiea::Engine
)
Signature
(
Fiea::Engine::Content
)
Singleton
(
Fiea::Engine
)
Skeleton
(
Fiea::Engine::Tests
)
SpecialPrimitivesHandler
(
Fiea::Engine::Content
)
StringHandler
(
Fiea::Engine::Content
)
SystemAllocator
(
Fiea::Engine::Memory
)
T
TestGameObject
(
Fiea::Engine::Tests
)
TestWriter
(
Fiea::Engine::Content
)
Timer
(
Fiea::Engine
)
Transform
(
Fiea::Engine
)
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