Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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A
Action (Fiea::Engine::Actions)
ActionAddDatum (Fiea::Engine::Actions)
ActionCondition (Fiea::Engine::Actions)
ActionConditionalIncrement (Fiea::Engine::Actions)
ActionDecrement (Fiea::Engine::Actions)
ActionDelayed (Fiea::Engine::Actions)
ActionHandler (Fiea::Engine::Content)
ActionIncrement (Fiea::Engine::Actions)
ActionList (Fiea::Engine::Actions)
ActionListHandler (Fiea::Engine::Content)
ActionListWhileLoop (Fiea::Engine::Actions)
ActionLoopIncrement (Fiea::Engine::Actions)
ActionOutput (Fiea::Engine::Actions)
ActionPreamble (Fiea::Engine::Actions)
ActionTimed (Fiea::Engine::Actions)
ActionWhileParamHandler (Fiea::Engine::Content)
Allocator (Fiea::Engine::Memory)
AnimationFrame (Fiea::Engine::Tests)
AttributeBox (Fiea::Engine::Tests::Support)
AttributeBox (Microsoft::VisualStudio::CppUnitTestFramework)
AttributeBoxPlus (Fiea::Engine::Tests::Support)
AttributeBoxPlus (Microsoft::VisualStudio::CppUnitTestFramework)
Attributed (Fiea::Engine::Content)
B
Bone (Fiea::Engine::Tests)
C
ClockService (Fiea::Engine::Clock)
ContentService (Fiea::Engine::Content)
D
Datum (Fiea::Engine::Content)
E
Empty (Fiea::Engine::Tests::Support)
EmptyChild (Fiea::Engine::Tests::Support)
F
FactoryService (Fiea::Engine::Content)
FieaAbortException
FloatHandler (Fiea::Engine::Content)
Foo (Fiea::Engine::Tests::Support)
Foo (Microsoft::VisualStudio::CppUnitTestFramework)
FooManager (Fiea::Engine::Tests::Support)
G
GameClock (Fiea::Engine)
GameObject (Fiea::Engine)
GameObjectHandler (Fiea::Engine::Content)
GameTime (Fiea::Engine)
H
HasFind (Fiea::Engine::Tests)
HasFind< C, typename std::enable_if< std::is_same< decltype(std::declval< C >().find(std::declval< typename C::value_type >())), void >::value >::type > (Fiea::Engine::Tests)
HasPushBack (Fiea::Engine::Tests)
HasPushBack< C, typename std::enable_if< std::is_same< decltype(std::declval< C >().push_back(std::declval< typename C::value_type >())), void >::value >::type > (Fiea::Engine::Tests)
HasPushFront (Fiea::Engine::Tests)
HasPushFront< C, typename std::enable_if< std::is_same< decltype(std::declval< C >().push_front(std::declval< typename C::value_type >())), void >::value >::type > (Fiea::Engine::Tests)
HasReserve (Fiea::Engine::Tests)
HasReserve< C, typename std::enable_if< std::is_same< decltype(std::declval< C >().reserve(std::declval< typename C::size_type >())), void >::value >::type > (Fiea::Engine::Tests)
Heap (Fiea::Engine::Memory)
I
IAbstractFactory (Fiea::Engine::Content)
IAllocatorProvider (Fiea::Engine::Memory)
IDefaultAllocator (Fiea::Engine::Memory)
IFactoryBase (Fiea::Engine::Content)
IFactoryService (Fiea::Engine::Content)
IFooMaker (Fiea::Engine::Tests::Support)
IFooTaker (Fiea::Engine::Tests::Support)
IJsonConfig (Fiea::Engine::Content)
IJsonParser (Fiea::Engine::Content)
IMemoryService (Fiea::Engine::Memory)
IntHandler (Fiea::Engine::Content)
INumAdder (Fiea::Engine::Tests::Support)
IParseHandler (Fiea::Engine::Content)
List::Iterator (Fiea::Engine)
ITimeProvider (Fiea::Engine::Clock)
ITimeUpdater (Fiea::Engine::Clock)
ITypeProvider (Fiea::Engine::Content)
ITypeRegistrar (Fiea::Engine::Content)
L
List (Fiea::Engine)
M
MemoryService (Fiea::Engine::Memory)
MemoryServiceSingleton (Fiea::Engine::Memory)
N
NumberAdder (Fiea::Engine::Tests::Support)
O
Obj (Fiea::Engine::Tests)
P
Parser (Fiea::Engine::Content)
ParseWriter (Fiea::Engine::Content)
PrimitiveTypeHandler (Fiea::Engine::Content)
R
RTTI (Fiea::Engine)
S
Scope (Fiea::Engine::Content)
ScopeFactoryHandler (Fiea::Engine::Content)
ScopeHandler (Fiea::Engine::Content)
ScopeWriter (Fiea::Engine::Content)
ServiceManager (Fiea::Engine)
ServiceProvider (Fiea::Engine)
Signature (Fiea::Engine::Content)
Singleton (Fiea::Engine)
Skeleton (Fiea::Engine::Tests)
SpecialPrimitivesHandler (Fiea::Engine::Content)
StringHandler (Fiea::Engine::Content)
SystemAllocator (Fiea::Engine::Memory)
T
TestGameObject (Fiea::Engine::Tests)
TestWriter (Fiea::Engine::Content)
Timer (Fiea::Engine)
Transform (Fiea::Engine)