Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Tests::Obj Class Reference

Public Member Functions

 Obj ()
void Update (GameTime::Millis millis, std::ostream &output)
void Render (std::ostream &output) const

Constructor & Destructor Documentation

◆ Obj()

Fiea::Engine::Tests::Obj::Obj ( )
inline

Member Function Documentation

◆ Render()

void Fiea::Engine::Tests::Obj::Render ( std::ostream & output) const
inline

◆ Update()

void Fiea::Engine::Tests::Obj::Update ( GameTime::Millis millis,
std::ostream & output )
inline

The documentation for this class was generated from the following file: