Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Clock::ITimeProvider Struct Referenceabstract

#include <ClockService.h>

Inheritance diagram for Fiea::Engine::Clock::ITimeProvider:
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Public Member Functions

virtual FIEA_SERVICE_INTERFACE uint32_t Time ()=0

Member Function Documentation

◆ Time()

virtual FIEA_SERVICE_INTERFACE uint32_t Fiea::Engine::Clock::ITimeProvider::Time ( )
pure virtual

Implemented in Fiea::Engine::Clock::ClockService.

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The documentation for this struct was generated from the following file: