#include <ScopeWriter.h>
◆ ScopeWriter()
Fiea::Engine::Content::ScopeWriter::ScopeWriter |
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◆ ~ScopeWriter()
Fiea::Engine::Content::ScopeWriter::~ScopeWriter |
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◆ AddActionListObject()
void Fiea::Engine::Content::ScopeWriter::AddActionListObject |
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const std::string & | key, |
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const std::string & | type ) |
◆ AddActionObject()
void Fiea::Engine::Content::ScopeWriter::AddActionObject |
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const std::string & | key, |
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const std::string & | type ) |
◆ AddActionToPredecessor()
void Fiea::Engine::Content::ScopeWriter::AddActionToPredecessor |
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const std::string & | key, |
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const std::string & | type ) |
◆ AddGameObject()
void Fiea::Engine::Content::ScopeWriter::AddGameObject |
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const std::string & | key | ) |
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◆ AddMatrixType()
void Fiea::Engine::Content::ScopeWriter::AddMatrixType |
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const std::string & | key, |
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const Json::Value & | value ) |
◆ AddPrimitiveType()
void Fiea::Engine::Content::ScopeWriter::AddPrimitiveType |
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const std::string & | key, |
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const Json::Value & | value ) |
◆ AddScope()
void Fiea::Engine::Content::ScopeWriter::AddScope |
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const std::string & | key, |
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const std::string & | type ) |
◆ AddVectorType()
void Fiea::Engine::Content::ScopeWriter::AddVectorType |
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const std::string & | key, |
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const Json::Value & | value ) |
◆ AddWhileActionParamObject()
void Fiea::Engine::Content::ScopeWriter::AddWhileActionParamObject |
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const std::string & | key, |
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const std::string & | type ) |
◆ GetTopScope()
Scope * Fiea::Engine::Content::ScopeWriter::GetTopScope |
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◆ RemoveObject()
void Fiea::Engine::Content::ScopeWriter::RemoveObject |
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The documentation for this class was generated from the following files: