Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Microsoft::VisualStudio::CppUnitTestFramework Namespace Reference

Classes

class  AttributeBox
class  AttributeBoxPlus
class  Foo

Functions

template<>
std::wstring ToString< StringList > (const StringList &t)
template<>
std::wstring ToString< StringList > (const StringList *t)
template<>
std::wstring ToString< StringList > (StringList *t)
template<>
std::wstring ToString< AttributeBox > (const AttributeBox &t)
template<>
std::wstring ToString< AttributeBox > (const AttributeBox *t)
template<>
std::wstring ToString< AttributeBox > (AttributeBox *t)
template<>
std::wstring ToString< AttributeBoxPlus > (const AttributeBoxPlus &t)
template<>
std::wstring ToString< AttributeBoxPlus > (const AttributeBoxPlus *t)
template<>
std::wstring ToString< AttributeBoxPlus > (AttributeBoxPlus *t)
template<>
std::wstring ToString< Foo > (const Foo &t)
template<>
std::wstring ToString< Foo > (const Foo *t)
template<>
std::wstring ToString< Foo > (Foo *t)
template<>
std::wstring ToString< string > (const string &t)
template<>
std::wstring ToString< string > (const string *t)
template<>
std::wstring ToString< string > (string *t)
template<>
std::wstring ToString< glm::vec4 > (const glm::vec4 &t)
template<>
std::wstring ToString< glm::vec4 > (const glm::vec4 *t)
template<>
std::wstring ToString< glm::vec4 > (glm::vec4 *t)
template<>
std::wstring ToString< glm::mat4x4 > (const glm::mat4x4 &t)
template<>
std::wstring ToString< glm::mat4x4 > (const glm::mat4x4 *t)
template<>
std::wstring ToString< glm::mat4x4 > (glm::mat4x4 *t)
template<>
std::wstring ToString< Fiea::Engine::Content::Scope > (const Fiea::Engine::Content::Scope &t)
template<>
std::wstring ToString< Fiea::Engine::Content::Scope > (const Fiea::Engine::Content::Scope *t)
template<>
std::wstring ToString< Fiea::Engine::Content::Scope > (Fiea::Engine::Content::Scope *t)
template<>
std::wstring ToString< Fiea::Engine::Content::Datum > (const Fiea::Engine::Content::Datum &t)
template<>
std::wstring ToString< Fiea::Engine::Content::Datum > (const Fiea::Engine::Content::Datum *t)
template<>
std::wstring ToString< Fiea::Engine::Content::Datum > (Fiea::Engine::Content::Datum *t)
template<>
std::wstring ToString< Fiea::Engine::GameObject > (const Fiea::Engine::GameObject &t)
template<>
std::wstring ToString< Fiea::Engine::GameObject > (const Fiea::Engine::GameObject *t)
template<>
std::wstring ToString< Fiea::Engine::GameObject > (Fiea::Engine::GameObject *t)

Function Documentation

◆ ToString< AttributeBox >() [1/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< AttributeBox > ( AttributeBox * t)
inline
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◆ ToString< AttributeBox >() [2/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< AttributeBox > ( const AttributeBox & t)
inline
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◆ ToString< AttributeBox >() [3/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< AttributeBox > ( const AttributeBox * t)
inline
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◆ ToString< AttributeBoxPlus >() [1/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< AttributeBoxPlus > ( AttributeBoxPlus * t)
inline
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◆ ToString< AttributeBoxPlus >() [2/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< AttributeBoxPlus > ( const AttributeBoxPlus & t)
inline
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◆ ToString< AttributeBoxPlus >() [3/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< AttributeBoxPlus > ( const AttributeBoxPlus * t)
inline
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◆ ToString< Fiea::Engine::Content::Datum >() [1/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Fiea::Engine::Content::Datum > ( const Fiea::Engine::Content::Datum & t)
inline

◆ ToString< Fiea::Engine::Content::Datum >() [2/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Fiea::Engine::Content::Datum > ( const Fiea::Engine::Content::Datum * t)
inline

◆ ToString< Fiea::Engine::Content::Datum >() [3/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Fiea::Engine::Content::Datum > ( Fiea::Engine::Content::Datum * t)
inline

◆ ToString< Fiea::Engine::Content::Scope >() [1/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Fiea::Engine::Content::Scope > ( const Fiea::Engine::Content::Scope & t)
inline

◆ ToString< Fiea::Engine::Content::Scope >() [2/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Fiea::Engine::Content::Scope > ( const Fiea::Engine::Content::Scope * t)
inline

◆ ToString< Fiea::Engine::Content::Scope >() [3/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Fiea::Engine::Content::Scope > ( Fiea::Engine::Content::Scope * t)
inline

◆ ToString< Fiea::Engine::GameObject >() [1/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Fiea::Engine::GameObject > ( const Fiea::Engine::GameObject & t)
inline

◆ ToString< Fiea::Engine::GameObject >() [2/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Fiea::Engine::GameObject > ( const Fiea::Engine::GameObject * t)
inline

◆ ToString< Fiea::Engine::GameObject >() [3/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Fiea::Engine::GameObject > ( Fiea::Engine::GameObject * t)
inline

◆ ToString< Foo >() [1/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Foo > ( const Foo & t)
inline
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◆ ToString< Foo >() [2/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Foo > ( const Foo * t)
inline

◆ ToString< Foo >() [3/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< Foo > ( Foo * t)
inline

◆ ToString< glm::mat4x4 >() [1/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< glm::mat4x4 > ( const glm::mat4x4 & t)
inline

◆ ToString< glm::mat4x4 >() [2/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< glm::mat4x4 > ( const glm::mat4x4 * t)
inline

◆ ToString< glm::mat4x4 >() [3/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< glm::mat4x4 > ( glm::mat4x4 * t)
inline

◆ ToString< glm::vec4 >() [1/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< glm::vec4 > ( const glm::vec4 & t)
inline

◆ ToString< glm::vec4 >() [2/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< glm::vec4 > ( const glm::vec4 * t)
inline

◆ ToString< glm::vec4 >() [3/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< glm::vec4 > ( glm::vec4 * t)
inline

◆ ToString< string >() [1/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< string > ( const string & t)
inline

◆ ToString< string >() [2/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< string > ( const string * t)
inline

◆ ToString< string >() [3/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< string > ( string * t)
inline

◆ ToString< StringList >() [1/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< StringList > ( const StringList & t)
inline
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◆ ToString< StringList >() [2/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< StringList > ( const StringList * t)
inline
Here is the call graph for this function:

◆ ToString< StringList >() [3/3]

template<>
std::wstring Microsoft::VisualStudio::CppUnitTestFramework::ToString< StringList > ( StringList * t)
inline
Here is the call graph for this function: