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Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Basic skeleton, which is just a collection of bones that will form a tree extending from the root. More...
Public Attributes | |
| Bone | Bones [NUM_BONES] |
Static Public Attributes | |
| static const size_t | NUM_BONES = (size_t) BoneSegment::COUNT |
Basic skeleton, which is just a collection of bones that will form a tree extending from the root.
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static |