Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Tests::Skeleton Struct Reference

Basic skeleton, which is just a collection of bones that will form a tree extending from the root. More...

Collaboration diagram for Fiea::Engine::Tests::Skeleton:
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Public Attributes

Bone Bones [NUM_BONES]

Static Public Attributes

static const size_t NUM_BONES = (size_t) BoneSegment::COUNT

Detailed Description

Basic skeleton, which is just a collection of bones that will form a tree extending from the root.

Member Data Documentation

◆ Bones

Bone Fiea::Engine::Tests::Skeleton::Bones[NUM_BONES]

◆ NUM_BONES

const size_t Fiea::Engine::Tests::Skeleton::NUM_BONES = (size_t) BoneSegment::COUNT
static

The documentation for this struct was generated from the following file: