Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Memory::Heap Class Reference

#include <Heap.h>

Public Member Functions

const char * GetName () const
void * Alloc (size_t size)
void Free (void *ptr)
size_t Used () const
size_t Available () const
size_t Overhead () const
bool Contains (const void *ptr) const

Friends

class MemoryService

Member Function Documentation

◆ Alloc()

void * Fiea::Engine::Memory::Heap::Alloc ( size_t size)
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◆ Available()

size_t Fiea::Engine::Memory::Heap::Available ( ) const
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◆ Contains()

bool Fiea::Engine::Memory::Heap::Contains ( const void * ptr) const
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◆ Free()

void Fiea::Engine::Memory::Heap::Free ( void * ptr)
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◆ GetName()

const char * Fiea::Engine::Memory::Heap::GetName ( ) const
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◆ Overhead()

size_t Fiea::Engine::Memory::Heap::Overhead ( ) const
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◆ Used()

size_t Fiea::Engine::Memory::Heap::Used ( ) const
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◆ MemoryService

friend class MemoryService
friend

The documentation for this class was generated from the following files: