Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Content::Signature Struct Reference

#include <Attributed.h>

Public Attributes

const char * _Name
size_t _Offset
Datum::_DatumType _Type
size_t _Count

Member Data Documentation

◆ _Count

size_t Fiea::Engine::Content::Signature::_Count

◆ _Name

const char* Fiea::Engine::Content::Signature::_Name

◆ _Offset

size_t Fiea::Engine::Content::Signature::_Offset

◆ _Type

Datum::_DatumType Fiea::Engine::Content::Signature::_Type

The documentation for this struct was generated from the following file: