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Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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#include <Attributed.h>
Public Attributes | |
| const char * | _Name |
| size_t | _Offset |
| Datum::_DatumType | _Type |
| size_t | _Count |
| size_t Fiea::Engine::Content::Signature::_Count |
| const char* Fiea::Engine::Content::Signature::_Name |
| size_t Fiea::Engine::Content::Signature::_Offset |
| Datum::_DatumType Fiea::Engine::Content::Signature::_Type |