Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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#include <Attributed.h>
Public Attributes | |
const char * | _Name |
size_t | _Offset |
Datum::_DatumType | _Type |
size_t | _Count |
size_t Fiea::Engine::Content::Signature::_Count |
const char* Fiea::Engine::Content::Signature::_Name |
size_t Fiea::Engine::Content::Signature::_Offset |
Datum::_DatumType Fiea::Engine::Content::Signature::_Type |