A simple struct which can provide indirect access to a snapshot of the clock information, as well as elapsed frame time.
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#include <GameClock.h>
A simple struct which can provide indirect access to a snapshot of the clock information, as well as elapsed frame time.
◆ Millis
◆ Frame()
Millis Fiea::Engine::GameTime::Frame |
( |
| ) |
const |
|
inline |
Milliseconds since last frame.
- Returns
- milliseconds since last frame
◆ Game()
Millis Fiea::Engine::GameTime::Game |
( |
| ) |
const |
|
inline |
Milliseconds since start.
- Returns
- milliseconds since start
◆ Get()
Millis Fiea::Engine::GameTime::Get |
( |
| ) |
const |
|
inline |
Milliseconds since epoch.
- Returns
- milliseconds since epoch
◆ GameClock
friend Fiea::Engine::GameTime::GameClock |
The documentation for this struct was generated from the following file: