This is a data structure containing joint rotations to shift the skeleton from it's default T-pose into another pose.
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Vec3 | JointDelta [NUM_JOINTS] |
| These deltas are additional rotation to be applied at each joint.
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float_t | PelvicScale = 1.0f |
| A multiplier for the length of the "bone" from the root to the pelvis. This is the only bone we will modify the length of, because it is not a real bone, but rather a displacement from the ground under the skeleton to the skeleton's pelvis.
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This is a data structure containing joint rotations to shift the skeleton from it's default T-pose into another pose.
◆ JointDelta
These deltas are additional rotation to be applied at each joint.
◆ NUM_JOINTS
◆ PelvicScale
float_t Fiea::Engine::Tests::AnimationFrame::PelvicScale = 1.0f |
A multiplier for the length of the "bone" from the root to the pelvis. This is the only bone we will modify the length of, because it is not a real bone, but rather a displacement from the ground under the skeleton to the skeleton's pelvis.
The documentation for this struct was generated from the following file: