Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Content::IJsonConfig Struct Referenceabstract

#include <ContentService.h>

Inheritance diagram for Fiea::Engine::Content::IJsonConfig:
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Public Member Functions

virtual void AddHandler (std::unique_ptr< IParseHandler > handler)=0
virtual void RemoveHandler (const IParseHandler::InterfaceId &handlerType)=0

Public Attributes

 FIEA_SERVICE_INTERFACE

Member Function Documentation

◆ AddHandler()

virtual void Fiea::Engine::Content::IJsonConfig::AddHandler ( std::unique_ptr< IParseHandler > handler)
pure virtual

Implemented in Fiea::Engine::Content::ContentService.

Here is the caller graph for this function:

◆ RemoveHandler()

virtual void Fiea::Engine::Content::IJsonConfig::RemoveHandler ( const IParseHandler::InterfaceId & handlerType)
pure virtual

Member Data Documentation

◆ FIEA_SERVICE_INTERFACE

Fiea::Engine::Content::IJsonConfig::FIEA_SERVICE_INTERFACE

The documentation for this struct was generated from the following file: