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Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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#include <ContentService.h>
Public Member Functions | |
| virtual void | AddHandler (std::unique_ptr< IParseHandler > handler)=0 |
| virtual void | RemoveHandler (const IParseHandler::InterfaceId &handlerType)=0 |
Public Attributes | |
| FIEA_SERVICE_INTERFACE | |
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pure virtual |
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pure virtual |
Implemented in Fiea::Engine::Content::ContentService.
| Fiea::Engine::Content::IJsonConfig::FIEA_SERVICE_INTERFACE |