Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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#include <ClockService.h>
Public Member Functions | |
ClockService () | |
virtual uint32_t | Time () override |
virtual uint32_t | Update (uint32_t newTime=0) override |
Static Public Member Functions | |
static uint32_t | GetSystemTimeInSeconds () |
Fiea::Engine::Clock::ClockService::ClockService | ( | ) |
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static |
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overridevirtual |
Implements Fiea::Engine::Clock::ITimeProvider.
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overridevirtual |