Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Clock::ClockService Class Reference

#include <ClockService.h>

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Public Member Functions

 ClockService ()
virtual uint32_t Time () override
virtual uint32_t Update (uint32_t newTime=0) override

Static Public Member Functions

static uint32_t GetSystemTimeInSeconds ()

Constructor & Destructor Documentation

◆ ClockService()

Fiea::Engine::Clock::ClockService::ClockService ( )
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Member Function Documentation

◆ GetSystemTimeInSeconds()

uint32_t Fiea::Engine::Clock::ClockService::GetSystemTimeInSeconds ( )
static
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◆ Time()

uint32_t Fiea::Engine::Clock::ClockService::Time ( )
overridevirtual

◆ Update()

uint32_t Fiea::Engine::Clock::ClockService::Update ( uint32_t newTime = 0)
overridevirtual

Implements Fiea::Engine::Clock::ITimeUpdater.

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The documentation for this class was generated from the following files: