Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Content::TestWriter Class Reference

#include <TestWriter.h>

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Public Member Functions

void RecordInt ()
void RecordFloat ()
void RecordString ()
const size_t CountInts (const size_t &depth) const
const size_t CountFloats (const size_t &depth) const
const size_t CountStrings (const size_t &depth) const
void CheckIfValidArray (const std::string &key, const Json::Value &value)
Public Member Functions inherited from Fiea::Engine::Content::ParseWriter
 ParseWriter (const ParseWriter &)=delete
void IncrementDepth ()
void DecrementDepth ()
size_t Depth ()
Public Member Functions inherited from Fiea::Engine::RTTI
 RTTI ()=default
 RTTI (const RTTI &)=default
RTTIoperator= (const RTTI &)=default
 RTTI (RTTI &&) noexcept=default
RTTIoperator= (RTTI &&) noexcept=default
virtual ~RTTI ()=default
virtual IdType TypeIdInstance () const =0
virtual bool Is (IdType) const
template<typename T>
T * As ()
template<typename T>
const T * As () const
virtual std::string ToString () const
virtual bool Equals (const RTTI *rhs) const

Additional Inherited Members

Public Types inherited from Fiea::Engine::RTTI
using IdType = std::size_t
Protected Member Functions inherited from Fiea::Engine::Content::ParseWriter
 ParseWriter ()=default

Member Function Documentation

◆ CheckIfValidArray()

void Fiea::Engine::Content::TestWriter::CheckIfValidArray ( const std::string & key,
const Json::Value & value )
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◆ CountFloats()

const size_t Fiea::Engine::Content::TestWriter::CountFloats ( const size_t & depth) const
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◆ CountInts()

const size_t Fiea::Engine::Content::TestWriter::CountInts ( const size_t & depth) const
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◆ CountStrings()

const size_t Fiea::Engine::Content::TestWriter::CountStrings ( const size_t & depth) const
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◆ RecordFloat()

void Fiea::Engine::Content::TestWriter::RecordFloat ( )
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◆ RecordInt()

void Fiea::Engine::Content::TestWriter::RecordInt ( )
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◆ RecordString()

void Fiea::Engine::Content::TestWriter::RecordString ( )
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The documentation for this class was generated from the following files: