Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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#include <GameObject.h>
Public Member Functions | |
Transform () |
Public Attributes | |
Vec4 | Position |
Vec4 | Rotation |
Vec4 | Scale |
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inline |
Vec4 Fiea::Engine::Transform::Position |
Vec4 Fiea::Engine::Transform::Rotation |
Vec4 Fiea::Engine::Transform::Scale |