|
Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
|
#include <GameObject.h>
Public Member Functions | |
| Transform () | |
Public Attributes | |
| Vec4 | Position |
| Vec4 | Rotation |
| Vec4 | Scale |
|
inline |
| Vec4 Fiea::Engine::Transform::Position |
| Vec4 Fiea::Engine::Transform::Rotation |
| Vec4 Fiea::Engine::Transform::Scale |