Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Transform Struct Reference

#include <GameObject.h>

Public Member Functions

 Transform ()

Public Attributes

Vec4 Position
Vec4 Rotation
Vec4 Scale

Constructor & Destructor Documentation

◆ Transform()

Fiea::Engine::Transform::Transform ( )
inline

Member Data Documentation

◆ Position

Vec4 Fiea::Engine::Transform::Position

◆ Rotation

Vec4 Fiea::Engine::Transform::Rotation

◆ Scale

Vec4 Fiea::Engine::Transform::Scale

The documentation for this struct was generated from the following file: