Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Clock::ITimeUpdater Struct Referenceabstract

#include <ClockService.h>

Inheritance diagram for Fiea::Engine::Clock::ITimeUpdater:
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Collaboration diagram for Fiea::Engine::Clock::ITimeUpdater:
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Public Member Functions

virtual FIEA_SERVICE_INTERFACE uint32_t Update (uint32_t newTime=0)=0
Public Member Functions inherited from Fiea::Engine::Clock::ITimeProvider
virtual FIEA_SERVICE_INTERFACE uint32_t Time ()=0

Member Function Documentation

◆ Update()

virtual FIEA_SERVICE_INTERFACE uint32_t Fiea::Engine::Clock::ITimeUpdater::Update ( uint32_t newTime = 0)
pure virtual

Implemented in Fiea::Engine::Clock::ClockService.

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The documentation for this struct was generated from the following file: