Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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#include <ClockService.h>
Public Member Functions | |
virtual FIEA_SERVICE_INTERFACE uint32_t | Update (uint32_t newTime=0)=0 |
Public Member Functions inherited from Fiea::Engine::Clock::ITimeProvider | |
virtual FIEA_SERVICE_INTERFACE uint32_t | Time ()=0 |
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pure virtual |