Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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#include <ServiceMgr.h>
Public Attributes | |
CreateFunc | Create |
DestroyFunc | Destroy |
ProvideFunc | Provide |
CreateFunc Fiea::Engine::ServiceProvider::Create |
DestroyFunc Fiea::Engine::ServiceProvider::Destroy |
ProvideFunc Fiea::Engine::ServiceProvider::Provide |