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Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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#include <ServiceMgr.h>
Public Attributes | |
| CreateFunc | Create |
| DestroyFunc | Destroy |
| ProvideFunc | Provide |
| CreateFunc Fiea::Engine::ServiceProvider::Create |
| DestroyFunc Fiea::Engine::ServiceProvider::Destroy |
| ProvideFunc Fiea::Engine::ServiceProvider::Provide |