Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::ServiceProvider Struct Reference

#include <ServiceMgr.h>

Public Attributes

CreateFunc Create
DestroyFunc Destroy
ProvideFunc Provide

Member Data Documentation

◆ Create

CreateFunc Fiea::Engine::ServiceProvider::Create

◆ Destroy

DestroyFunc Fiea::Engine::ServiceProvider::Destroy

◆ Provide

ProvideFunc Fiea::Engine::ServiceProvider::Provide

The documentation for this struct was generated from the following file: