Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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FieaAbortException Struct Reference

#include <Types.h>

Inheritance diagram for FieaAbortException:
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Collaboration diagram for FieaAbortException:
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Public Member Functions

 FieaAbortException (const char *str=nullptr)

Constructor & Destructor Documentation

◆ FieaAbortException()

FieaAbortException::FieaAbortException ( const char * str = nullptr)
inline

The documentation for this struct was generated from the following file:
  • FIEAGameEngine/include/FIEAGameEngine/Types.h