Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Classes | |
class | AttributeBox |
class | AttributeBoxPlus |
class | Empty |
class | EmptyChild |
class | Foo |
class | FooManager |
struct | IFooMaker |
struct | IFooTaker |
struct | INumAdder |
class | NumberAdder |
Fiea::Engine::Tests::Support::FACTORY_DECLARE | ( | AttributeBox | , |
Fiea::Engine::Content::Scope | ) |
Fiea::Engine::Tests::Support::FACTORY_DEFINE | ( | AttributeBox | ) |
Fiea::Engine::Tests::Support::RTTI_DEFINITIONS | ( | AttributeBox | ) |
Fiea::Engine::Tests::Support::RTTI_DEFINITIONS | ( | AttributeBoxPlus | ) |
Fiea::Engine::Tests::Support::RTTI_DEFINITIONS | ( | Empty | ) |
Fiea::Engine::Tests::Support::RTTI_DEFINITIONS | ( | EmptyChild | ) |
Fiea::Engine::Tests::Support::RTTI_DEFINITIONS | ( | Foo | ) |