Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
Loading...
Searching...
No Matches
Fiea::Engine::Tests::Support Namespace Reference

Classes

class  AttributeBox
class  AttributeBoxPlus
class  Empty
class  EmptyChild
class  Foo
class  FooManager
struct  IFooMaker
struct  IFooTaker
struct  INumAdder
class  NumberAdder

Functions

 RTTI_DEFINITIONS (AttributeBox)
 FACTORY_DEFINE (AttributeBox)
 FACTORY_DECLARE (AttributeBox, Fiea::Engine::Content::Scope)
 RTTI_DEFINITIONS (AttributeBoxPlus)
 RTTI_DEFINITIONS (Empty)
 RTTI_DEFINITIONS (EmptyChild)
 RTTI_DEFINITIONS (Foo)

Function Documentation

◆ FACTORY_DECLARE()

Fiea::Engine::Tests::Support::FACTORY_DECLARE ( AttributeBox ,
Fiea::Engine::Content::Scope  )

◆ FACTORY_DEFINE()

Fiea::Engine::Tests::Support::FACTORY_DEFINE ( AttributeBox )

◆ RTTI_DEFINITIONS() [1/5]

Fiea::Engine::Tests::Support::RTTI_DEFINITIONS ( AttributeBox )

◆ RTTI_DEFINITIONS() [2/5]

Fiea::Engine::Tests::Support::RTTI_DEFINITIONS ( AttributeBoxPlus )

◆ RTTI_DEFINITIONS() [3/5]

Fiea::Engine::Tests::Support::RTTI_DEFINITIONS ( Empty )

◆ RTTI_DEFINITIONS() [4/5]

Fiea::Engine::Tests::Support::RTTI_DEFINITIONS ( EmptyChild )

◆ RTTI_DEFINITIONS() [5/5]

Fiea::Engine::Tests::Support::RTTI_DEFINITIONS ( Foo )