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Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Classes | |
| class | AttributeBox |
| class | AttributeBoxPlus |
| class | Empty |
| class | EmptyChild |
| class | Foo |
| class | FooManager |
| struct | IFooMaker |
| struct | IFooTaker |
| struct | INumAdder |
| class | NumberAdder |
| Fiea::Engine::Tests::Support::FACTORY_DECLARE | ( | AttributeBox | , |
| Fiea::Engine::Content::Scope | ) |
| Fiea::Engine::Tests::Support::FACTORY_DEFINE | ( | AttributeBox | ) |
| Fiea::Engine::Tests::Support::RTTI_DEFINITIONS | ( | AttributeBox | ) |
| Fiea::Engine::Tests::Support::RTTI_DEFINITIONS | ( | AttributeBoxPlus | ) |
| Fiea::Engine::Tests::Support::RTTI_DEFINITIONS | ( | Empty | ) |
| Fiea::Engine::Tests::Support::RTTI_DEFINITIONS | ( | EmptyChild | ) |
| Fiea::Engine::Tests::Support::RTTI_DEFINITIONS | ( | Foo | ) |