#include <ContentService.h>
◆ InterfaceId
◆ ~IParseHandler()
| virtual Fiea::Engine::Content::IParseHandler::~IParseHandler |
( |
| ) |
|
|
virtualdefault |
◆ Begin()
| virtual void Fiea::Engine::Content::IParseHandler::Begin |
( |
ParseWriter & | writer | ) |
|
|
inlinevirtual |
◆ End()
| virtual void Fiea::Engine::Content::IParseHandler::End |
( |
ParseWriter & | writer | ) |
|
|
inlinevirtual |
◆ EnterKey()
| virtual bool Fiea::Engine::Content::IParseHandler::EnterKey |
( |
ParseWriter & | writer, |
|
|
const std::string & | key, |
|
|
const Json::Value & | value ) |
|
pure virtual |
Implemented in Fiea::Engine::Content::ActionHandler, Fiea::Engine::Content::ActionListHandler, Fiea::Engine::Content::ActionWhileParamHandler, Fiea::Engine::Content::FloatHandler, Fiea::Engine::Content::GameObjectHandler, Fiea::Engine::Content::IntHandler, Fiea::Engine::Content::PrimitiveTypeHandler, Fiea::Engine::Content::ScopeFactoryHandler, Fiea::Engine::Content::ScopeHandler, Fiea::Engine::Content::SpecialPrimitivesHandler, and Fiea::Engine::Content::StringHandler.
◆ ExitKey()
| virtual bool Fiea::Engine::Content::IParseHandler::ExitKey |
( |
ParseWriter & | writer, |
|
|
const std::string & | key, |
|
|
const Json::Value & | value ) |
|
pure virtual |
Implemented in Fiea::Engine::Content::ActionHandler, Fiea::Engine::Content::ActionListHandler, Fiea::Engine::Content::ActionWhileParamHandler, Fiea::Engine::Content::FloatHandler, Fiea::Engine::Content::GameObjectHandler, Fiea::Engine::Content::IntHandler, Fiea::Engine::Content::PrimitiveTypeHandler, Fiea::Engine::Content::ScopeFactoryHandler, Fiea::Engine::Content::ScopeHandler, Fiea::Engine::Content::SpecialPrimitivesHandler, and Fiea::Engine::Content::StringHandler.
◆ GetHandlerId()
| virtual InterfaceId Fiea::Engine::Content::IParseHandler::GetHandlerId |
( |
| ) |
const |
|
pure virtual |
The documentation for this struct was generated from the following file: