Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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[detail level 1234]
 
FIEAGameEngine
 
include
 
Content
 
FIEAGameEngine
 
src
 
Actions
 
Clock
 
Content
 
Memory
 
Action.cpp
 
ActionList.cpp
 
FIEAGameEngine.cpp
 
GameObject.cpp
 
ServiceMgr.cpp
 
Tests
 
Support
 
ActionOutput.cpp
 
ActionOutput.h
 
AttributeBox.cpp
 
AttributeBox.h
 
AttributeBoxPlus.cpp
 
AttributeBoxPlus.h
 
AttributeBoxTests.cpp
 
Empty.h
 
EmptyChild.h
 
FloatHandler.h
 
Foo.cpp
 
Foo.h
 
FooManager.cpp
 
FooManager.h
 
IntHandler.h
 
NumberAdder.cpp
 
NumberAdder.h
 
StringHandler.h
 
TestWriter.cpp
 
TestWriter.h
 
ActionTest.cpp
 
AsyncTest.cpp
 
AttributedTest.cpp
 
ContainerTest.cpp
 
CoreTests.cpp
 
DatumTest.cpp
 
FactoryTests.cpp
 
FooTests.cpp
 
GameClock.cpp
 
GameClock.h
 
GameObjectTests.cpp
 
HeapTest.cpp
 
JsonCppTest.cpp
 
JsonParserTests.cpp
 
ListTests.cpp
 
MemoryServiceTest.cpp
 
RTTITest.cpp
 
ScopeParserTest.cpp
 
ScopeTest.cpp
 
ServiceMgrTest.cpp
 
SkeletonTest.cpp
 
Tests.cpp
 
Tests.h