Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Support Directory Reference
Directory dependency graph for Support:

Files

 
ActionOutput.cpp
 
ActionOutput.h
 
AttributeBox.cpp
 
AttributeBox.h
 
AttributeBoxPlus.cpp
 
AttributeBoxPlus.h
 
AttributeBoxTests.cpp
 
Empty.h
 
EmptyChild.h
 
FloatHandler.h
 
Foo.cpp
 
Foo.h
 
FooManager.cpp
 
FooManager.h
 
IntHandler.h
 
NumberAdder.cpp
 
NumberAdder.h
 
StringHandler.h
 
TestWriter.cpp
 
TestWriter.h