Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Support Directory Reference
Directory dependency graph for Support:
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Files
ActionOutput.cpp
ActionOutput.h
AttributeBox.cpp
AttributeBox.h
AttributeBoxPlus.cpp
AttributeBoxPlus.h
AttributeBoxTests.cpp
Empty.h
EmptyChild.h
FloatHandler.h
Foo.cpp
Foo.h
FooManager.cpp
FooManager.h
IntHandler.h
NumberAdder.cpp
NumberAdder.h
StringHandler.h
TestWriter.cpp
TestWriter.h
Tests
Support
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