Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Files | |
Action.h | |
ActionList.h | |
ClockService.h | |
ContentService.h | |
FactoryService.cpp | |
FactoryService.h | |
GameObject.h | |
List.h | |
List.inl | |
MemoryService.h | |
RTTI.cpp | |
RTTI.h | |
RTTI.inl | |
ServiceMgr.h | |
Timer.h | |
Types.h |