Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Support → FIEAGameEngine Relation

File in Tests/SupportIncludes file in FIEAGameEngine
ActionOutput.hinclude / FIEAGameEngine / Action.h
ActionOutput.hinclude / FIEAGameEngine / FactoryService.h
ActionOutput.hinclude / FIEAGameEngine / Types.h
AttributeBox.hinclude / Content / Attributed.h
AttributeBox.hinclude / FIEAGameEngine / FactoryService.h
AttributeBox.hinclude / Content / Scope.h
AttributeBox.hinclude / FIEAGameEngine / Types.h
AttributeBoxPlus.hinclude / Content / Scope.h
AttributeBoxPlus.hinclude / FIEAGameEngine / Types.h
AttributeBoxTests.cppinclude / FIEAGameEngine / ServiceMgr.h
AttributeBoxTests.cppinclude / FIEAGameEngine / Types.h
Empty.hinclude / FIEAGameEngine / RTTI.h
EmptyChild.hinclude / FIEAGameEngine / RTTI.h
FloatHandler.hinclude / FIEAGameEngine / ContentService.h
FloatHandler.hinclude / FIEAGameEngine / Types.h
Foo.hinclude / FIEAGameEngine / RTTI.h
Foo.hinclude / FIEAGameEngine / Types.h
FooManager.hinclude / FIEAGameEngine / ServiceMgr.h
FooManager.hinclude / FIEAGameEngine / Types.h
IntHandler.hinclude / FIEAGameEngine / ContentService.h
IntHandler.hinclude / FIEAGameEngine / Types.h
NumberAdder.hinclude / FIEAGameEngine / ServiceMgr.h
NumberAdder.hinclude / FIEAGameEngine / Types.h
StringHandler.hinclude / FIEAGameEngine / ContentService.h
StringHandler.hinclude / FIEAGameEngine / Types.h
TestWriter.hinclude / FIEAGameEngine / ContentService.h
TestWriter.hinclude / FIEAGameEngine / Types.h