Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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This is the complete list of members for Fiea::Engine::Content::IJsonConfig, including all inherited members.
AddHandler(std::unique_ptr< IParseHandler > handler)=0 | Fiea::Engine::Content::IJsonConfig | pure virtual |
FIEA_SERVICE_INTERFACE | Fiea::Engine::Content::IJsonConfig | |
RemoveHandler(const IParseHandler::InterfaceId &handlerType)=0 | Fiea::Engine::Content::IJsonConfig | pure virtual |