Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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src → include Relation

File in FIEAGameEngine/srcIncludes file in FIEAGameEngine/include
Action.cppFIEAGameEngine / Action.h
Actions / ActionAddDatum.hFIEAGameEngine / Action.h
Actions / ActionAddDatum.hFIEAGameEngine / FactoryService.h
Actions / ActionAddDatum.hFIEAGameEngine / Types.h
Actions / ActionCondition.hFIEAGameEngine / Action.h
Actions / ActionCondition.hFIEAGameEngine / FactoryService.h
Actions / ActionCondition.hFIEAGameEngine / Types.h
Actions / ActionConditionalIncrement.hFIEAGameEngine / Action.h
Actions / ActionConditionalIncrement.hFIEAGameEngine / FactoryService.h
Actions / ActionConditionalIncrement.hFIEAGameEngine / Types.h
Actions / ActionDecrement.hFIEAGameEngine / Action.h
Actions / ActionDecrement.hFIEAGameEngine / FactoryService.h
Actions / ActionDecrement.hFIEAGameEngine / Types.h
Actions / ActionDelayed.hFIEAGameEngine / ActionList.h
Actions / ActionDelayed.hFIEAGameEngine / FactoryService.h
Actions / ActionDelayed.hFIEAGameEngine / Types.h
Content / ActionHandler.hFIEAGameEngine / ContentService.h
Content / ActionHandler.hFIEAGameEngine / Types.h
Actions / ActionIncrement.hFIEAGameEngine / Action.h
Actions / ActionIncrement.hFIEAGameEngine / FactoryService.h
Actions / ActionIncrement.hFIEAGameEngine / Types.h
ActionList.cppFIEAGameEngine / ActionList.h
Content / ActionListHandler.hFIEAGameEngine / ContentService.h
Content / ActionListHandler.hFIEAGameEngine / Types.h
Actions / ActionListWhileLoop.hFIEAGameEngine / ActionList.h
Actions / ActionListWhileLoop.hFIEAGameEngine / FactoryService.h
Actions / ActionListWhileLoop.hFIEAGameEngine / Types.h
Actions / ActionLoopIncrement.hFIEAGameEngine / Action.h
Actions / ActionLoopIncrement.hFIEAGameEngine / FactoryService.h
Actions / ActionLoopIncrement.hFIEAGameEngine / Types.h
Actions / ActionPreamble.hFIEAGameEngine / Action.h
Actions / ActionPreamble.hFIEAGameEngine / FactoryService.h
Actions / ActionPreamble.hFIEAGameEngine / Types.h
Actions / ActionTimed.hFIEAGameEngine / ActionList.h
Actions / ActionTimed.hFIEAGameEngine / FactoryService.h
Actions / ActionTimed.hFIEAGameEngine / Types.h
Content / ActionWhileParamHandler.hFIEAGameEngine / ContentService.h
Content / ActionWhileParamHandler.hFIEAGameEngine / Types.h
Content / Attributed.cppContent / Attributed.h
Content / Attributed.cppFIEAGameEngine / ContentService.h
Clock / ClockService.cppFIEAGameEngine / ClockService.h
Content / ContentService.cppFIEAGameEngine / ContentService.h
Content / Datum.cppContent / Datum.h
Content / Datum.cppContent / Scope.h
FIEAGameEngine.cppFIEAGameEngine / Types.h
GameObject.cppFIEAGameEngine / GameObject.h
Content / GameObjectHandler.hFIEAGameEngine / ContentService.h
Content / GameObjectHandler.hFIEAGameEngine / Types.h
Memory / Heap.cppFIEAGameEngine / Types.h
Memory / MemoryService.cppFIEAGameEngine / MemoryService.h
Memory / MemoryService.cppFIEAGameEngine / Types.h
Content / Parser.hFIEAGameEngine / ContentService.h
Content / Parser.hFIEAGameEngine / Types.h
Content / ParserWriter.cppFIEAGameEngine / ContentService.h
Content / PrimitiveTypeHandler.hFIEAGameEngine / ContentService.h
Content / PrimitiveTypeHandler.hFIEAGameEngine / Types.h
Content / Scope.cppContent / Scope.h
Content / ScopeFactoryHandler.hFIEAGameEngine / ContentService.h
Content / ScopeFactoryHandler.hFIEAGameEngine / Types.h
Content / ScopeHandler.hFIEAGameEngine / ContentService.h
Content / ScopeHandler.hFIEAGameEngine / Types.h
Content / ScopeWriter.cppFIEAGameEngine / ActionList.h
Content / ScopeWriter.cppFIEAGameEngine / FactoryService.h
Content / ScopeWriter.cppFIEAGameEngine / GameObject.h
Content / ScopeWriter.hFIEAGameEngine / ContentService.h
Content / ScopeWriter.hFIEAGameEngine / Types.h
ServiceMgr.cppFIEAGameEngine / ServiceMgr.h
Content / SpecialPrimitivesHandler.hFIEAGameEngine / ContentService.h
Content / SpecialPrimitivesHandler.hFIEAGameEngine / Types.h
Memory / Tracker.hFIEAGameEngine / Types.h