Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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This is the complete list of members for Fiea::Engine::Memory::Heap, including all inherited members.
Alloc(size_t size) | Fiea::Engine::Memory::Heap | |
Available() const | Fiea::Engine::Memory::Heap | |
Contains(const void *ptr) const | Fiea::Engine::Memory::Heap | |
Free(void *ptr) | Fiea::Engine::Memory::Heap | |
GetName() const | Fiea::Engine::Memory::Heap | |
MemoryService class | Fiea::Engine::Memory::Heap | friend |
Overhead() const | Fiea::Engine::Memory::Heap | |
Used() const | Fiea::Engine::Memory::Heap |