Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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This is the complete list of members for Fiea::Engine::Content::ScopeHandler, including all inherited members.
Begin(ParseWriter &writer) | Fiea::Engine::Content::IParseHandler | inlinevirtual |
End(ParseWriter &writer) | Fiea::Engine::Content::IParseHandler | inlinevirtual |
EnterKey(ParseWriter &writer, const std::string &key, const Json::Value &value) override | Fiea::Engine::Content::ScopeHandler | virtual |
ExitKey(ParseWriter &writer, const std::string &key, const Json::Value &value) override | Fiea::Engine::Content::ScopeHandler | virtual |
GetHandlerId() const =0 | Fiea::Engine::Content::IParseHandler | pure virtual |
InterfaceId typedef | Fiea::Engine::Content::IParseHandler | |
~IParseHandler()=default | Fiea::Engine::Content::IParseHandler | virtual |