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Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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This is the complete list of members for Fiea::Engine::Content::FloatHandler, including all inherited members.
| Begin(ParseWriter &writer) | Fiea::Engine::Content::IParseHandler | inlinevirtual |
| End(ParseWriter &writer) | Fiea::Engine::Content::IParseHandler | inlinevirtual |
| EnterKey(ParseWriter &writer, const std::string &key, const Json::Value &value) override | Fiea::Engine::Content::FloatHandler | inlinevirtual |
| ExitKey(ParseWriter &writer, const std::string &key, const Json::Value &value) override | Fiea::Engine::Content::FloatHandler | inlinevirtual |
| GetHandlerId() const =0 | Fiea::Engine::Content::IParseHandler | pure virtual |
| InterfaceId typedef | Fiea::Engine::Content::IParseHandler | |
| ~IParseHandler()=default | Fiea::Engine::Content::IParseHandler | virtual |