Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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This is the complete list of members for Fiea::Engine::Content::ContentService, including all inherited members.
AddHandler(std::unique_ptr< IParseHandler > handler) override | Fiea::Engine::Content::ContentService | virtual |
Deserialize(const std::string &jsonString, ParseWriter &writer) override | Fiea::Engine::Content::ContentService | virtual |
Deserialize(std::istream &jsonStream, ParseWriter &writer) override | Fiea::Engine::Content::ContentService | virtual |
DeserializeFieldFromFile(const std::string &filePath, ParseWriter &writer) override | Fiea::Engine::Content::ContentService | virtual |
Fiea::FIEA_SERVICE_INTERFACE | Fiea::Engine::Content::IJsonConfig | |
Fiea::Engine::Content::IJsonParser::FIEA_SERVICE_INTERFACE | Fiea::Engine::Content::IJsonParser | |
GetClassDefinition(Fiea::Engine::RTTI::IdType typeId) const override | Fiea::Engine::Content::ContentService | virtual |
RegisterType(Fiea::Engine::RTTI::IdType typeId, const ClassDefinition &def) override | Fiea::Engine::Content::ContentService | virtual |
RemoveHandler(const IParseHandler::InterfaceId &handlerType) override | Fiea::Engine::Content::ContentService | virtual |