Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Content::ContentService Member List

This is the complete list of members for Fiea::Engine::Content::ContentService, including all inherited members.

AddHandler(std::unique_ptr< IParseHandler > handler) overrideFiea::Engine::Content::ContentServicevirtual
Deserialize(const std::string &jsonString, ParseWriter &writer) overrideFiea::Engine::Content::ContentServicevirtual
Deserialize(std::istream &jsonStream, ParseWriter &writer) overrideFiea::Engine::Content::ContentServicevirtual
DeserializeFieldFromFile(const std::string &filePath, ParseWriter &writer) overrideFiea::Engine::Content::ContentServicevirtual
Fiea::FIEA_SERVICE_INTERFACEFiea::Engine::Content::IJsonConfig
Fiea::Engine::Content::IJsonParser::FIEA_SERVICE_INTERFACEFiea::Engine::Content::IJsonParser
GetClassDefinition(Fiea::Engine::RTTI::IdType typeId) const overrideFiea::Engine::Content::ContentServicevirtual
RegisterType(Fiea::Engine::RTTI::IdType typeId, const ClassDefinition &def) overrideFiea::Engine::Content::ContentServicevirtual
RemoveHandler(const IParseHandler::InterfaceId &handlerType) overrideFiea::Engine::Content::ContentServicevirtual