Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
Loading...
Searching...
No Matches
Fiea::Engine::Content::ActionHandler Member List

This is the complete list of members for Fiea::Engine::Content::ActionHandler, including all inherited members.

Begin(ParseWriter &writer)Fiea::Engine::Content::IParseHandlerinlinevirtual
End(ParseWriter &writer)Fiea::Engine::Content::IParseHandlerinlinevirtual
EnterKey(ParseWriter &writer, const std::string &key, const Json::Value &value) overrideFiea::Engine::Content::ActionHandlervirtual
ExitKey(ParseWriter &writer, const std::string &key, const Json::Value &value) overrideFiea::Engine::Content::ActionHandlervirtual
GetHandlerId() const =0Fiea::Engine::Content::IParseHandlerpure virtual
InterfaceId typedefFiea::Engine::Content::IParseHandler
~IParseHandler()=defaultFiea::Engine::Content::IParseHandlervirtual