Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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This is the complete list of members for Fiea::Engine::Clock::ClockService, including all inherited members.
ClockService() | Fiea::Engine::Clock::ClockService | |
GetSystemTimeInSeconds() | Fiea::Engine::Clock::ClockService | static |
Time() override | Fiea::Engine::Clock::ClockService | virtual |
Update(uint32_t newTime=0) override | Fiea::Engine::Clock::ClockService | virtual |