Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Here is a list of all macros with links to the files they belong to:
FACTORY_DECLARE :
FactoryService.h
FACTORY_DEFINE :
FactoryService.h
FACTORY_DEFINE_ABSTRACT :
FactoryService.h
FALLOC :
MemoryService.h
FDELETE :
MemoryService.h
FFREE :
MemoryService.h
FIEA_ABORT :
Types.h
FIEA_ABORT_CHECK :
Types.h
FIEA_ABORT_CODE :
Types.h
FIEA_ABORT_STR :
Types.h
FIEA_ACCESS_VIOLATION :
Types.h
FIEA_ASSERT :
Types.h
FIEA_ASSERT_HIDE :
Types.h
FIEA_ERROR :
Types.h
FIEA_HANDLER_INTERFACE :
ContentService.h
FIEA_SERVICE_BIND1 :
ServiceMgr.h
FIEA_SERVICE_BIND2 :
ServiceMgr.h
FIEA_SERVICE_BIND4 :
ServiceMgr.h
FIEA_SERVICE_INTERFACE :
ServiceMgr.h
FIEA_WARN :
Types.h
FNEW :
MemoryService.h
GLM_ENABLE_EXPERIMENTAL :
Datum.h
LOG :
Tests.h
RTTI_DECLARATIONS :
RTTI.h
RTTI_DEFINITIONS :
RTTI.h
TEST_MEMCHECK :
Tests.h
WIN32_LEAN_AND_MEAN :
Types.h
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