|
Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
|
This is the complete list of members for Fiea::Engine::ServiceManager, including all inherited members.
| _Instance | Fiea::Engine::Singleton< ServiceManager > | inlineprotectedstatic |
| Create() | Fiea::Engine::Singleton< ServiceManager > | inlinestatic |
| Destroy() | Fiea::Engine::Singleton< ServiceManager > | inlinestatic |
| Instance() | Fiea::Engine::Singleton< ServiceManager > | inlinestatic |
| InterfaceId typedef | Fiea::Engine::ServiceManager | |
| ProvideInterface() | Fiea::Engine::ServiceManager | static |
| ProvideInterface() | Fiea::Engine::ServiceManager | static |
| RegisterInterfaceProvider(CreateFunc create, DestroyFunc destroy, ProvideFunc provide) | Fiea::Engine::ServiceManager | static |
| RegisterInterfaceProvider(CreateFunc create, DestroyFunc destroy, ProvideFunc provide) | Fiea::Engine::ServiceManager | static |
| ResetServiceMgr() | Fiea::Engine::ServiceManager | inlinestatic |