Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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This is the complete list of members for Fiea::Engine::ServiceManager, including all inherited members.
_Instance | Fiea::Engine::Singleton< ServiceManager > | inlineprotectedstatic |
Create() | Fiea::Engine::Singleton< ServiceManager > | inlinestatic |
Destroy() | Fiea::Engine::Singleton< ServiceManager > | inlinestatic |
Instance() | Fiea::Engine::Singleton< ServiceManager > | inlinestatic |
InterfaceId typedef | Fiea::Engine::ServiceManager | |
ProvideInterface() | Fiea::Engine::ServiceManager | static |
ProvideInterface() | Fiea::Engine::ServiceManager | static |
RegisterInterfaceProvider(CreateFunc create, DestroyFunc destroy, ProvideFunc provide) | Fiea::Engine::ServiceManager | static |
RegisterInterfaceProvider(CreateFunc create, DestroyFunc destroy, ProvideFunc provide) | Fiea::Engine::ServiceManager | static |
ResetServiceMgr() | Fiea::Engine::ServiceManager | inlinestatic |