Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
Loading...
Searching...
No Matches
Fiea::Engine::GameClock Member List

This is the complete list of members for Fiea::Engine::GameClock, including all inherited members.

Current() constFiea::Engine::GameClock
Elapsed(const GameTime &time) constFiea::Engine::GameClock
GameClock(NowFunc now=nullptr)Fiea::Engine::GameClock
GameClock(const GameClock &)=defaultFiea::Engine::GameClock
GameClock(GameClock &&)=defaultFiea::Engine::GameClock
NowFunc typedefFiea::Engine::GameClock
operator=(const GameClock &)=defaultFiea::Engine::GameClock
operator=(GameClock &&)=defaultFiea::Engine::GameClock
Update(GameTime &time) constFiea::Engine::GameClock
~GameClock()=defaultFiea::Engine::GameClock