Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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This is the complete list of members for Fiea::Engine::GameClock, including all inherited members.
Current() const | Fiea::Engine::GameClock | |
Elapsed(const GameTime &time) const | Fiea::Engine::GameClock | |
GameClock(NowFunc now=nullptr) | Fiea::Engine::GameClock | |
GameClock(const GameClock &)=default | Fiea::Engine::GameClock | |
GameClock(GameClock &&)=default | Fiea::Engine::GameClock | |
NowFunc typedef | Fiea::Engine::GameClock | |
operator=(const GameClock &)=default | Fiea::Engine::GameClock | |
operator=(GameClock &&)=default | Fiea::Engine::GameClock | |
Update(GameTime &time) const | Fiea::Engine::GameClock | |
~GameClock()=default | Fiea::Engine::GameClock |