Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
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Fiea::Engine::Content::FactoryService Member List

This is the complete list of members for Fiea::Engine::Content::FactoryService, including all inherited members.

Create(const std::string &productName)Fiea::Engine::Content::IFactoryServiceinline
FIEA_SERVICE_INTERFACEFiea::Engine::Content::IFactoryService
GetFactory(RTTI::IdType baseId, const std::string &productName) overrideFiea::Engine::Content::FactoryServiceprotectedvirtual
Register(std::unique_ptr< IAbstractFactory< BaseType > > &&concreteFactory)Fiea::Engine::Content::IFactoryServiceinline
RegisterFactory(RTTI::IdType baseId, std::unique_ptr< IFactoryBase > &&factory) overrideFiea::Engine::Content::FactoryServiceprotectedvirtual