Game Engine
Architected a C++ game engine with a runtime reflection system - employing Chain of
|
This is the complete list of members for Fiea::Engine::Content::FactoryService, including all inherited members.
Create(const std::string &productName) | Fiea::Engine::Content::IFactoryService | inline |
FIEA_SERVICE_INTERFACE | Fiea::Engine::Content::IFactoryService | |
GetFactory(RTTI::IdType baseId, const std::string &productName) override | Fiea::Engine::Content::FactoryService | protectedvirtual |
Register(std::unique_ptr< IAbstractFactory< BaseType > > &&concreteFactory) | Fiea::Engine::Content::IFactoryService | inline |
RegisterFactory(RTTI::IdType baseId, std::unique_ptr< IFactoryBase > &&factory) override | Fiea::Engine::Content::FactoryService | protectedvirtual |